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Text File  |  2009-10-01  |  7.1 KB  |  271 lines

  1. // --------------------------------------------------------
  2. // mix_practic - Practice mode
  3.  
  4.  
  5. // --------------------------------------------------------
  6. // SFX global volumes
  7.  
  8. MASTER_MAIN_VOL = 28000
  9. MASTER_MENU_FE_VOL = 32000
  10. MASTER_MENU_BE_VOL = 32767
  11. MASTER_PITCH_VOL = 18000
  12.  
  13. MENU_FE_CONFIRM_VOL = 22500
  14. MENU_FE_UPDOWN_VOL = 17250
  15. MENU_FE_LEFTRIGHT_VOL = 18250
  16. MENU_FE_SIDESELECT_VOL = 19000
  17. MENU_FE_FADEIN_VOL = 32000
  18. MENU_FE_FADEOUT_VOL = 32000
  19. MENU_FE_CANCEL_VOL = 18200
  20. MENU_FE_WHOOSH_VOL = 31000
  21. MENU_FE_KEYBOARD_VOL = 22000
  22. MENU_FE_PAPER_VOL = 22000
  23. MENU_FE_SIGNATURE_VOL = 22000
  24. MENU_FE_PANESELECT_VOL = 28000
  25. MENU_FE_ERROR_VOL = 25000
  26. MENU_FE_COLOURSELECT_VOL = 10000
  27. MENU_BE_CONFIRM_VOL = 23500
  28. MENU_BE_UPDOWN_VOL = 29000
  29. MENU_BE_WHOOSH_VOL = 30000
  30. MENU_BE_COLOURSELECT_VOL = 10000
  31.  
  32. FE_LOADLOOP_VOL = 9000
  33. FE_VISIM_GOAL = 23000
  34. FE_VISIM_APPLAUSE = 17000
  35. FE_VISIM_BOO = 20000
  36. FE_VISIM_CHEER = 26000
  37. FE_VISIM_OH = 28000
  38. FE_VISIM_CROWDLOOP = 13000
  39. FE_VISIM_REFWHISTLE = 7000
  40.  
  41. PITCH_KICK_VOL = 9000
  42. PITCH_KICK_FUNNY_VOL = 20000
  43. PITCH_BOUNCE_VOL = 10000
  44. PITCH_BOUNCE_FUNNY_VOL = 20000
  45. PITCH_CHEST_VOL = 13000
  46. PITCH_HEAD_VOL = 14000
  47. PITCH_HEAD_FUNNY_VOL = 20000
  48. PITCH_CATCH_VOL = 12000
  49. PITCH_NET_VOL = 4000
  50. PITCH_PASS_VOL = 15000
  51. PITCH_PASS_FUNNY_VOL = 20000
  52. PITCH_POST_VOL = 18000
  53. PITCH_POST_FUNNY_VOL = 20000
  54. PITCH_PUNCH_VOL = 15000
  55. PITCH_SLIDE_VOL = 5000
  56. PITCH_SLIDE_FUNNY_VOL = 20000
  57. PITCH_TRAP_VOL = 12000
  58. PITCH_TRAP_FUNNY_VOL = 15000
  59. PITCH_REFWHISTLE_VOL = 10000
  60. PITCH_COLLISION_VOL = 20000
  61. PITCH_COLLISION_FUNNY_VOL = 20000
  62. PITCH_PLAYERCALLS_VOL = 6000
  63.  
  64. CROWD_CHEER_VOL = 0
  65. CROWD_APPLAUSE_VOL = 0
  66. CROWD_BOOS_VOL = 0
  67. CROWD_OHLONG_VOL = 0
  68. CROWD_OHSHORT_VOL = 0
  69. CROWD_JEERS_VOL = 0
  70. CROWD_ENDMATCH_WHISTLES_VOL = 0
  71. CROWD_WHISTLES_VOL = 0
  72. CROWD_HOME_GOAL_VOL = 0
  73. CROWD_MULTIPLEPASSES_VOL = 0
  74. CROWD_ANGER_VOL = 0
  75. CROWD_HECKLERS_VOL = 0
  76. CROWD_HECKLERS_VOX_VOL = 0
  77.  
  78. STADIUM_CROWDRAMLOOP_VOL = 0
  79. STADIUM_CROWDSTRMLOOP_VOL = 0
  80. STADIUM_RAINLOOP_VOL = 12000
  81. STADIUM_RAINLOOP_THUNDER_VOL = 27000
  82. STADIUM_CROWDELEMENTS_VOL = 7000
  83. STADIUM_PRACTICEPITCH_VOL = 17000
  84.  
  85. NIS_FLASHBACKFX_VOL = 0
  86.  
  87. TASK_SUCCESS_VOL = 32767
  88.  
  89. // --------------------------------------------------------
  90. // AI vars
  91. // These tend to be referenced in several areas (SFX, speech, etc.) so that 
  92. // there is common interpretation
  93.  
  94. // In feet
  95. AI_SHOT_MISSED_CLOSE = 5
  96.  
  97. // In yards
  98. AI_CLOSING_IN_OPPONENT = 10
  99.  
  100.  
  101. // --------------------------------------------------------
  102. // Chants vars
  103.  
  104. // in ticks (1 sec=50 ticks)
  105. // Time between chants: in a normal situation, this is the max amount of time between home chants
  106. CHANTS_TIME_BETWEEN_CHANTS = 0
  107. CHANTS_TIME_TO_ALLOW_AWAY_TEAM_CHANT = 300
  108.  
  109. // %
  110. CHANTS_HOME_DROWNS_AWAY_PERCENTAGE = 60
  111. CHANTS_MOTIVATIONAL_CHANCE = 0
  112. CHANTS_HOME_PERCENTAGE = 70
  113. CHANTS_FOUL_CHANT_CHANCE = 25
  114.  
  115. // Misc
  116. CHANTS_MOTIVATIONAL_SPREAD = 1
  117.  
  118. // Volume, 0-127
  119. CHANTS_HOME_VOLUME = 0
  120. CHANTS_AWAY_VOLUME = 0
  121. // This is a ratio; what percentage of the Soundtrack volume the FE chants are (over 100 is boost, under is cut)
  122. CHANTS_FE_VOLUME = 95
  123.  
  124. // Azimuth sttings, 0-360. A -1 means don't screw with the panning
  125. CHANTS_HOME_AZIMUTH = 325
  126. CHANTS_AWAY_AZIMUTH = 80
  127.  
  128. // in hertz, 0 to whatever
  129. CHANTS_AWAY_HIGH_PASS = 3500
  130. CHANTS_NIS_LOW_PASS = 2553
  131.  
  132. // Volume boost, 0-250
  133. CHANTS_ANTHEM_BOOST = 0
  134.  
  135. // 0-100% of volume
  136. CHANTS_INTRO_DUCKER = 0
  137. CHANTS_INGAME_DUCKER = 80
  138.  
  139. // in ms
  140. CHANTS_DUCKER_RAMPTIME = 750
  141. CHANTS_STREAM_FADE_OUT = 3000
  142. CHANTS_NIS_FILTER_RAMP_SHORT = 150
  143. CHANTS_NIS_FILTER_RAMP_LONG = 1000
  144.  
  145. // in seconds; will be some random variation
  146. CHANTS_FE_MYCLUB_TIME_BETWEEN_CHANTS = 100
  147. CHANTS_FE_MYCLUB_TIME_DURATION = 15
  148. CHANTS_FE_VISIM_TIME_BETWEEN_CHANTS = 20
  149. CHANTS_FE_VISIM_TIME_DURATION= 10
  150.  
  151.  
  152. // --------------------------------------------------------
  153. // Crowd excitement vars
  154.  
  155. // State excitement tuning, between 0 and 1000
  156. // (Scalar)
  157. CROWDS_STATE_TUNING_MAX_EXCITEMENT = 1000
  158. CROWDS_STATE_TUNING_MID_EXCITEMENT = 700
  159. CROWDS_STATE_TUNING_HIGH_INTENSITY = 5
  160. CROWDS_STATE_TUNING_MID_INTENSITY = 2
  161.  
  162. // In yards
  163. CROWDS_STATE_TUNING_ATTACK_THIRD_OFFSET = 35
  164.  
  165. // Between 0 and 1,000,000 (yes, will be divided by 1000000!!!)
  166. // Some examples: 
  167. // RAMPTIME_5_SECS = 333,  RAMPTIME_3_SECS = 5550, RAMPTIME_2_SECS = 8330, 
  168. // RAMPTIME_1_SECS = 16660, RAMPTIME_HALF_SEC = 333300;
  169. CROWDS_RAMP_UP_TIME = 4000
  170. CROWDS_RAMP_DOWN_TIME = 2000
  171.  
  172. // Base excitement, between 0 and 100
  173. CROWDS_BASE_EXCITEMENT = 0
  174.  
  175. // Misc modifiers (additive), from 0-100
  176. CROWDS_CUP_OR_TOURNAMENT_MODIFIER = 5
  177. CROWDS_RIVALRY_MODIFIER = 15
  178. CROWDS_CUP_FINAL_MODIFIER = 10
  179. CROWDS_IN_OT_MODIFIER = 30
  180. CROWDS_IN_SHOOTOUT_MODIFIER = 80
  181. CROWDS_GOALBOX_MODIFIER = 40
  182. CROWDS_PENBOX_MODIFIER = 20
  183. CROWDS_HIGH_MOMENTUM_MODIFIER = 5
  184. CROWDS_FINAL_MINUTES_REG_TIME_MODIFIER = 80
  185.  
  186. // In minutes; when the crowd begins ramping based on time
  187. CROWDS_BEGIN_FINAL_MINUTES = 80
  188.  
  189.  
  190. // --------------------------------------------------------
  191. // Speech vars
  192.  
  193. // Volume, 0-127
  194. SPEECH_VOLUME = 110
  195.  
  196. // Banter reset ratio - we will try to play this times the total number of available samples
  197. // in the emotion banter bank before resetting and allowing repeating samples
  198. BANTER_TRACKING_RATIO = 2
  199.  
  200.  
  201. // --------------------------------------------------------
  202. // Sfx tuning vars
  203.  
  204. SFX_LOADING_MUSIC_LOOPS = 15
  205.  
  206. // in ticks (1 sec=50 ticks)
  207. SFX_PLAYER_CALLS_FREQUENCY = 400
  208. SFX_CROWD_ELEMENTS_FREQUENCY = 420
  209. SFX_CROWD_ELEMENTS_VISIM_FREQUENCY = 200
  210.  
  211. // Min time in ticks between crowd reactions to turnovers. Prevents audio ugliness caused by too many reactions.
  212. SFX_TURNOVER_REACTION_TIME_DELAY = 20
  213. SFX_APPLAUSE_REACTION_TIME_DELAY = 30
  214. SFX_OH_REACTION_TIME_DELAY = 50
  215.  
  216. // %
  217. SFX_PLAYER_CALL_INPLAY_CHANCE_PER_ATTEMPT = 50
  218. SFX_PLAYER_CALL_OUTPLAY_CHANCE_PER_ATTEMPT = 70
  219. SFX_CROWD_ELEMENTS_CHANCE_PER_ATTEMPT =50
  220.  
  221. // in yards
  222. SFX_CROWD_REACT_OH_MAX_SHOT_SAVED_DIST = 35
  223. SFX_CROWD_REACT_APPLAUSE_MAX_SHOT_SAVED_DIST = 45
  224. SFX_CROWD_REACT_SHOTDUCKER_MAX_SHOT_DIST = 45
  225. SFX_CROWD_REACT_PASS_BACK_TO_KEEPER = 20
  226.  
  227. // The max distance (in feet) from the net that the ball can be for the crowd to react on a shot that misses.
  228. SFX_CROWD_REACT_MAX_SHOTMISSED_DIST = 100
  229.  
  230. // in seconds
  231. SFX_CROWD_REACT_SECOND_SAVE_TIMER = 4
  232. SFX_CROWD_REACT_HOME_SHAME_WHISTLE_TIMER = 25
  233.  
  234. // Various
  235. SFX_CROWD_REACT_OLE_PASS_NUM_TO_SHY_STATE = 4
  236. SFX_CROWD_REACT_OLE_PASS_NUM_TO_STRONG_STATE = 7
  237. SFX_CROWD_REACT_OLE_MIN_SCORE_DIFF = 3
  238.  
  239. // in ms
  240. SFX_NIS_FILTER_RAMP_SHORT = 150
  241. SFX_NIS_FILTER_RAMP_LONG = 1000
  242.  
  243.  
  244. // --------------------------------------------------------
  245. // Soundtrack vars
  246.  
  247. // Volume, 0-127
  248. SOUNDTRACK_MISC_MUSIC_MENU = 50
  249.  
  250. // 0-100% of volume
  251. SOUNDTRACK_FE_DUCKER = 30
  252. SOUNDTRACK_VS_DUCKER = 0
  253. SOUNDTRACK_BE_DUCKER = 80
  254.  
  255. // in ms
  256. SOUNDTRACK_FE_DUCKER_RAMP_TIME = 1000
  257. SOUNDTRACK_VS_DUCKER_RAMP_TIME = 1000
  258. SOUNDTRACK_BE_DUCKER_RAMP_TIME = 1000
  259.  
  260.  
  261. // --------------------------------------------------------
  262. // Misc vars
  263.  
  264. // Volume, 0-127
  265. VIDEO_VOLUME = 90
  266. ONLINE_RADIO_VOLUME = 90
  267.  
  268.  
  269. // --------------------------------------------------------
  270. // --------------------------------------------------------
  271.